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His main adversary is Leoric. Decay — "By what creeps, what crawls, by what does not; let all that grows recede and rot! A career thief during the Age of Science, Reekon serves Darkstorm for mercenary reasons. For his stealth and treachery, Merklynn awards him the totem of the Lizard.

They have a professional rivalry and mutual respect for one another. Reekon has no power staff but has the ability to power vehicles. His main vehicle is the Dagger Assault, which features a containment cell that serves as a Magic Extractor. Magic Extractor — "Flay the flesh, lay bare the bone. Upon this field, let grief be sown! Darkstorm's most loyal servant, and an unapologetic sycophant who possesses the totem of the Beetle. He has no power staff but is the pilot of the Sky Claw, an airborne assault craft.

His main adversary is Feryl, as both are loyal to their respective leaders. Flight — "Wings of steel shall ride the breeze. Invade the air, the land, the seas! Previously a construction worker during the Age of Science, Cindarr is the oldest in the group and his main adversary is Cryotek. He is considered the most dim-witted of the Darkling Lords, though occasionally displaying kindness toward others mainly small animals which exasperates his fellow Darkling Lords, which shows Cindarr not as evil, but following the oath he made to Darkstorm.

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Cindarr bears the totem of the Gorilla and his power staff invokes the Power of Destruction. Destruction — "By nature's hand, by craft, by art; what once was one now fly apart! The most short-tempered of the Darkling Lords, Cravex bears the totem of the phylot a Prysmosian pterodactyl-like flying scavenger and his power staff invokes the Power of Fear. Fear — "Oh mist-filled pits, dark, dank, unclear; touch all before me with frost-fingered fear! He possesses the totem of the Armadillo and his power staff offers the Power of Invulnerability.

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Lexor is generally regarded as a liar and a coward. His power staff is often used to defend against Cryotek's staff of strength.


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Invulnerability — "The arrows turn, the swords rebel; may nothing pierce this mortal shell! Prior to the Age of Magic, Virulina was a newscaster, and was seen on a poster modelling clothes in a shop window during a flashback scene. She is the only female Darkling Lord, and possesses the totem of the Shark. Her main adversary is Galadria. Not possessed of a staff, she is capable of driving the vehicles.

In the comic, she possessed a shield that was imbued with the Power of Disease. Disease — "Wind of sickness, illness most vile, strike down my enemy with disease revile! When technology fails on the planet Prysmos, an Age of Magic begins. As the world descends into chaos, the knights of Prysmos embark on a quest to conquer Iron Mountain, lured by the wizard Merklynn's promise of magical powers. But only fourteen succeed and it soon becomes clear that several of them joined the quest for personal gain.

Darkstorm and his fellow Darkling Lords, aided by magical vehicles, trap Leoric and his followers one by one.

Imprisoned in the dungeon at Darkstorm's castle and stripped of their weapons, Leoric and his followers seem to be in a hopeless situation. Soon, however, Leoric realises they must unite and names them the Spectral Knights. After escaping from Castle Darkstorm and acquiring magical vehicles of their own, the Spectral Knights capture the Darkling Lords and put them to work in a factory]. Shortly afterwards, however, the Darkling Lords escape and ambush the Spectral Knights, who are heading to Merklynn's shrine to have their power staff recharged.

But, in exchange for more magic, they must bring Merklynn the Dragon's Eye. The Darkling Lords encounter a city whose inhabitants are reluctant to give up their Age of Technology lifestyle. Lured by Darkstorm's promise to give them human slaves to replace the robots which used to do all the work in the city, the people infiltrate New Valarak and enslave the Spectral Knights. But the Spectral Knights find an ally in a woman who feels that freedom at the expense of others is wrong.

Dejected after getting into difficulties during a battle with pirates, Feryl leaves the Spectral Knights. Darkstorm tries to turn the situation to his advantage and, after an initial attempt to enlist Feryl in the Darkling Lords fails, lures Leoric into a trap by making him think Feryl's life is in danger.

The Darkling Lords seek the aid of an old witch, who gives them a potion which will trap Leoric in his animal form. Unable to revert to human form, Leoric soon finds himself under attack from the Darkling Lords, a group of superstitious villagers and even his fellow Spectral Knights, who believe he has been killed. When the Spectral Knights discover the truth, they face a race against time to restore their leader to normal. Tired of constantly having to answer to Merklynn, Darkstorm deposes the wizard and seizes control of Iron Mountain.

But he quickly becomes overconfident and unleashes a spell which triggers a series of violent cataclysms. Believing that Prysmos will be destroyed unless the spell can be broken, the Darkling Lords are forced to seek out Merklynn and free him from the Wizards' Jail to which Darkstorm banished him. The Spectral Knights are afraid of being rapidly aged by the power of Darkstorm's staff and, when Merklynn refuses to help them, set off on a quest to find a magic spring whose waters have rejuvenating properties. During the quest, Leoric falls victim to Darkstorm's staff and, to ensure he cannot be restored to his true age, the Darkling Lords destroy the spring.

But the experience teaches Leoric that there is more to old age than being weak and feeble.


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A magical plague strikes Prysmos, leaving Visionaries from both sides close to death. Their only hope of survival is a spell, the key ingredients of which are a unicorn's horn and a dragon's claw. Witterquick and Arzon must team up with Lexor and Cindarr and set off on a quest for these ingredients, but can they fulfil their mission without taking any lives? Merklynn sends the Spectral Knights to the Anarchy Zone to round up three rogue wizards, but, just as they have completed their mission, the Darkling Lords ambush them.

Releasing one of the wizards as a diversion, the Spectral Knights return to Iron Mountain, where Merklynn sends one of the wizards to the Wizards' Jail and proves the second wizard is innocent. Merklynn gives the Spectral Knights a magic crystal which will warn them of impending danger. But Darkstorm soon learns that the crystal can be neutralized by an enemy who is wearing a "Cloak of Concealment". After Reekon infiltrates New Valarak and steals the crystal, Ectar and Arzon are forced into a dangerous game of subterfuge in order to get it back.

Cryotek is captured by the Darkling Lords, who try to remove his totem power. Instead, he ends up with Cravex's Totem in addition to his own and starts behaving strangely as the two totems fight for control. Learning what has happened, the Spectral Knights and Darkling Lords reluctantly put aside their differences until he is found and Cravex's totem can be removed from him. Learning that a tomb imprisoning six mischievous imps has been exposed, Merklynn sends the Visionaries to rebury it. But Lexor tricks Cindarr into freeing the creatures, who proceed to wreak havoc on both factions.

The Spectral Knights and Darkling Lords are forced to work together in order to recapture the imps and return them to their tomb. The technologically advanced world of Prysmos is suddenly thrown into a dark age. The wizard Merklynn offers magical powers to knights across the planet who can penetrate Iron Mountain.

Fourteen knights complete the quest and are rewarded with animal totems and power staffs. This issue adapted the teleplay of the premiere episode of the animated series. The Visionaries begin fighting each other with their new powers before dividing into two factions.

As the Darkling Lords search for a secret weapon, Reekon and Mortdredd discover they can magically power vehicles. On his own initiative, Mortdredd attacks the Spectral Knights in the Sky Claw, which ends in disaster. The Spectral Knights learn of a long-buried doomsday weapon that will reverse the scientific principles of the planet.

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Realizing this could return Prysmos to the Age of Science, both sides vie for control of it, with the resulting battle burying the weapon forever. The dreams of Witterquick and Cindarr are filled with a vision of an imprisoned woman, Sirena, who begs for their aid. They both quest to rescue her, fighting each other, finding the key and defeating the guardian. Learning that Sirena is an evil witch, the two knights unite their powers to defeat her.

The first of an intended four-part miniseries. Merklynn divides the Visionaries into teams to quest for four magical talismans: Earth, Air, Fire and Water. Galadria and Cryotek find the Earth talisman, but it is jealously guarded by a tribe who worship it as a god. Cravex and Reekon goad the people into attacking the Spectral Knights, making off with the talisman in the confusion. In the aftermath, Galadria uses her new healing powers to heal the wounds of the now-penitent tribe. Patrick Gleason's artwork is electric, making for a fantastic addition to the book outside of Ottley's usual style.

The stage is set for a fantastic return to the world of Miguel O'Hara and his future environment. How is Black Cat always this much fun? This issue focuses mainly on a date between Felicia and a mercenary that she knows won't go anywhere long term, but her inner-monologue creates an interesting narrative from start to finish. This iteration of Felicia continues to be devilishly entertaining, even when there's not much else going on around her. After 12 issues barrelling head first into previously uncharted territory, Daredevil hesitates for the first time in this otherwise impressive run.

Even the execution of this reduction in consequences fails to be exciting in its execution on the page, with as much of the action playing out in expository word balloons as within the panels. Is it possible the Fantastic Four are just as compelling if not more so when they're stranded a totally unknown part of the universe on a seemingly perfect world governed by fear and vengeance? Actually, yes, that sounds about right. The book is, on every page, a delight to read and look at and readers will be hard pressed to not walk away from this issue wanting more stories with young Dan Bi.