A Stability value that is too low does not let the lightning stretch into an arc before it snaps back; a value that is too high lets the lightning bolt bounce around. Determines whether the end point of the lightning bolt remains fixed in place. If this control is not selected, the end of the bolt undulates around the end point. Specify the width of the main lightning bolt and how much the width of different segments can vary.
Width changes are randomized. A value of 0 produces no width changes; a value of 1 produces the maximum width changes. Specifies the width of the inner glow, as specified by the Inside Color value. The Core Width is relative to the total width of the lightning bolt.
Because the Lightning effect adds these colors on top of existing colors in the composition, primary colors often produce the best results. Bright colors often become much lighter, sometimes becoming white, depending on the brightness of colors beneath. Specify the strength and direction of a force that pulls the lightning bolt. Specifies a starting point for randomizing the lightning effects you have specified.
Because random movement of the lightning may interfere with another clip or layer, typing another value for the Random Seed starts the randomizing at a different point, changing the movement of the lightning bolt. Specifies how the lightning is added to the layer. Adobe Premiere Elements support layer blend modes that change the way layers react with each other. You often use some of the common modes in every day work.
For example, if your image is too dark, you can quickly make it brighter by duplicating the photo layer in the layers palette. Later, you change the duplicate layer mode to Screen. Use the Opacity filter to select blending modes for various layers of your video. Premiere Elements supports 27 blending modes. Select a blending mode from the list and apply it to your image. Use the sliders to increase or decrease its effect.
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Selecting the Rerun At Each Frame option regenerates the lightning at each frame. To make the lightning behave the same way at the same frame every time you run it, do not select this control. Selecting this control may increase rendering time.
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The Ramp effect creates a color gradient, blending it with the original clip contents. Create linear or radial ramps and vary the position and colors of the ramp over time. Use the Start and End Of Ramp properties to specify the start and end positions. Use the Ramp Scatter control to disperse the ramp colors and eliminate banding.
Note: Traditionally, ramps do not broadcast well. Serious banding occurs because the broadcast chrominance signal does not contain sufficient resolution to reproduce the ramp smoothly. The Ramp Scatter control disperses the ramp colors, eliminating the banding apparent to the human eye. The Stabilizer effect removes unwanted camera shaking by analyzing the video image and tracking objects in the picture. If the entire picture moves suddenly, the effect compensates for the move by shifting the image in the opposite direction, thus smoothing out the camera jitter.
You can specify the amount of smoothing. When the effect moves the image, it leaves empty video on one side. Use Background-Use Original, Zoom, or both to specify how the space is filled. Specifies the degree of stabilization. When turned all the way down, the effect removes only the smallest jitter and vibration. When turned all the way up, it keeps the camera movement stable over a long period of time.
If there is intention camera movement for example, panning across a scene , setting a high value for smoothing can cause the effect to remove that movement. Consequently, it is important to set Smoothing appropriately for each scene. Fills in the blank edges with the original video image. This option works well for small movements. Enlarges the picture to fill in the blank edges. The more stabilization that is required the more shaky the original image is , the more you will want to zoom in to compensate.
Forces the stabilization to stray no further than the edges of the enlarged zoomed image. Use this option if you want to ensure that the edges never appear. The Alpha Glow effect adds color around the edges of a masked alpha channel.
You can specify that a single color either fades out or changes to a second color as it moves away from the edge. Controls how far the color extends from the alpha channel edge. Higher settings produce larger glows and can cause very slow processing before playback or export. Specifies the apparent direction in which the highlight source is shining, in degrees.
Specifies the apparent height of the embossing, in pixels. The Relief setting actually controls the maximum width of highlighted edges. At lower settings, only distinct edges show the effect. As you increase the setting, the highlight becomes more extreme.
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The Emboss effect sharpens the edges of objects in the clip and suppresses colors. The effect also highlights the edges from a specified angle. The Find Edges effect identifies the areas of the clip that have significant transitions and emphasizes the edges. Edges can appear as dark lines against a white background or colored lines against a black background.
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When the Find Edges effect is applied, clips often look like sketches or photographic negatives of the original. Inverts the clip after the edges are found. When Invert is not selected, edges appear as dark lines on a white background. When Invert is selected, edges appear as bright lines on a black background. The Mosaic effect fills a layer with solid color rectangles. It is useful for creating a highly pixelated clip. Gives each tile the color of the pixel in its center in the unaffected clip.
Otherwise, the tiles are given the average color of the corresponding region in the unaffected clip. Specifies the amount of noise, and therefore the amount of distortion, through random displacement of the pixels. Otherwise, the same value is added to all channels. Determines whether the noise causes pixel colors to wrap around. When the color value of a pixel gets as large as it can be, clipping makes it stay at that value. With unclipped noise, the color value wraps around or starts again at low values. If you want a completely randomized clip, turn off Clipping and turn on Color Noise.
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The Replicate effect divides the screen into tiles and displays the whole clip in each tile. Set the number of tiles per column and row by dragging the slider. The Solarize effect creates a blend between a negative and positive clip, causing the clip to appear to have a halo. This effect is analogous to briefly exposing a print to light during developing.
The Strobe Light effect performs an arithmetic operation on a clip at periodic or random intervals. Specifies the color of the strobe light. Click the white box to choose a color from the Color Picker, or use the eyedropper to select a color from the clip. Specifies the intensity, or brightness, of the effect.
A value of 0 causes the effect to appear at full intensity; higher values diminish the intensity of the effect. Specifies in seconds the duration between the start of subsequent strobes. For example, if the Strobe Duration is set to 0. If this value is set lower than the Strobe Duration, the strobe effect is constant.
Specifies the probability that any given frame of the clip will have the strobe effect, giving the appearance of a random effect. Specifies how the effect is applied. Operates On Color Only performs the strobe operation on all color channels. Make Layer Transparent makes the clip transparent when a strobe effect occurs. Specifies the arithmetic operator to use when Operates On Color Only is selected from the Strobe menu.
The default setting is Copy. The Texturize effect gives a clip the appearance of having the texture of another clip. For example, you could make the clip of a tree appear as if it had the texture of bricks, and control the depth of the texture and the apparent light source.